Effectiveness Of Use Of Historical Educational Games On Student Learning Outcomes
Keywords:Effectiveness; Educational Games; Learning Outcomes; Animated Videos, History
Learning media has a significant role in achieving learning objectives. Teachers must also select
suitable learning media under learning objectives and student characteristics. This article aims to
present the results of experiments using historical, educational games on learning outcomes. This
study focuses on two learning media: educational games and animated videos. The form of research
used is a quasi-experimental, with the research design used Nonequivalent Control Group Pretest
Posttest Design. The research instrument used is a Learning outcome test instrument. The research
procedure includes the pre-experimental testing stage, the experimental implementation stage, and
the post-experiment testing stage. Eighty-two students in two classes, experimental activities were
carried out. One class uses educational game media, the experimental class, and one learns using
animated video media, called the control class. The experiment carries out in three stages: the preexperimental testing stage, the implementation of the experiment, and the post-experimental
testing—data analysis using the U Mann Whitney test. The results showed increased student
learning outcomes after using historical, educational game media, and historical animation video
media. The data also show that differences in learning outcomes between students who use
educational game media and animation videos in learning using historical educational games have
an effect of 27.34% on improving student learning outcomes in class XI IPS SMA Negeri 3 Medan.
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