The Development Of Teaching Model “Arlo Framework Gamification” In Basic Teaching Skill

Authors

  • Saiful Anwar Department of Economic Education, Teacher Training and Education Faculty, Universitas Pamulang, Banten, Indonesia
  • Lodya Sesriyani Department of Economic Education, Teacher Training and Education Faculty, Universitas Pamulang, Banten, Indonesia
  • Rusmaini Rusmaini Department of Economic Education, Teacher Training and Education Faculty, Universitas Pamulang, Banten, Indonesia

DOI:

https://doi.org/10.51601/ijersc.v3i4.409

Keywords:

Developmet, Gamification, Teaching Model. ARLo framework Model.

Abstract

This study aims to develop a gamification learning model as an effective learning
model to use during a pandemic which is 100% held in online learning. This
development is carried out by considering the needs of students in economic
education in pursuing the Basic Teaching Ability course which is a prerequisite
course for participating in the field practice program which is mandatory for all
education faculty students. This research adopts Marczewski's Gamification
Framework which consists of 8 questions, namely 1) what is being gamified; 2) why
is it being gamified; 3) who are the users; 4) how is it being gamified; 5) analytics
are set up; 6) tested with users; 7) acted on feedback; and 8) released the solution.
There are 25 students in this study. Furthermore, the result of this study finds 8 types
of mechanics, 8 badges, and 4 trophies. There are 7 students who get platinum level,
10 students get gold level, 5 students get silver level, and the remaining 4 students
get bronze level. In addition, there is an increase in the students' pretest and posttest
from 66.28 to 82.20.

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References

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Published

2022-09-01

How to Cite

Anwar, S., Sesriyani, L. ., & Rusmaini, R. (2022). The Development Of Teaching Model “Arlo Framework Gamification” In Basic Teaching Skill. International Journal of Educational Research &Amp; Social Sciences, 3(4), 1612–1616. https://doi.org/10.51601/ijersc.v3i4.409

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